Steel Penny Games is a videogame
development company specializing in mass-market "casual" games with
unique gameplay and an unwavering committment to fun.
Based in sunny Austin, Texas, Steel Penny Games soaks up the happiness
for inspiration to create fresh, innovative,
kid-friendly products with broad gamer appeal and a strong
emphasis on high quality production values.
Started by industry veterans most recently of Naughty Dog, Steel Penny
Games is gathering steam for its first release while working toward
bigger, more lucrative (and creatively stagnant) markets.
Company strengths include:
- Extraordinary, proven technical capability
- Intuitive sense for unique and innovative game design
- Well-funded, financially responsible, highly motivated and committed to success
- Deep experience on Sony PS3, shipped titles for PC, XBox, PS2, NGC
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Founder, President, Technical Guy
With over 13 years' development experience at some of the top studios in the industry, Jason
began the process of starting Steel Penny Games in May, 2006. SPG was reorganized as an incorporated
entity in May 2007, almost exactly a year later.
Prior to founding Steel Penny Games, Jason created proprietary critical
path PS3 development tools for Naughty Dog as part of the ICE and
Edge initiatives. These libraries are now used worldwide to develop
PS3 titles both at first party and third party studios.
He brings a wealth of knowledge to the technical direction of the
company, along with an inspirational and boundless creative mind.
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Andrew Gilmour
Art Director
Andrew brings an incredible 20 years of experience to the table,
with an extraordinary talent in all aspects of art production across
wide ranging styles and formats. His versatility and artistic vision is a pillar
in the foundation of the studio.
Whether building a 5 million poly character in ZBrush or a 2500
poly house, the attention to detail is ever present to make a game
its very best.
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