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Steel Penny Games is a videogame development company specializing in mass-market console games with solid gameplay and an unwavering commitment to fun.
Based in sunny Austin, Texas, Steel Penny Games soaks up the town's energy for inspiration to create products that will appeal to traditional gamers and their more casual friends, emphasizing gameplay and production values in small packages.
Started by industry veterans, in the past year, Steel Penny Games released Bruiser and Scratch, worked start-to-finish on Food Network: Cook or Be Cooked (for Red Fly Studio and Namco Bandai), and ported Dr. Fizzwizzle's Animal Rescue (for Replay and Conspiracy). We are looking forward bigger, more ambitious projects.
Company strengths include: - PC and Wii cross-platform proprietary engine
- Extraordinary, proven technical capability
- Intuitive sense for unique and innovative game design
- Financially responsible, highly motivated and committed to success
- Deep experience on Wii, PC, PS3, and shipped titles going back to the DOS era.
Steel Penny Games is dedicated to bringing attention to detail to the mid-level market. Casual game players are a huge force in the industry today, but are looking for a blend of hardcore presentation and gameplay with the same short gaming session experiences they have become accustomed to with casual games. They also have a well-developed sense for quality. Our goal is to give players the strongest value for their purchase with gameplay-driven (rather than content-driven) entertainment.
We are a small group of top notch developers who are doing something different, not just talking about it. Steel Penny Games is a registered developer for XBox Live Arcade, PlayStation Network, PSP and Nintendo Wii and WiiWare.
Jason Hughes Founder, President, Technical Guy
With over 15 years of development experience at some of the top studios in the industry, Jason began the slow process of starting Steel Penny Games in May, 2006. SPG was incorporated in May 2007.
Prior to founding Steel Penny Games, Jason created proprietary critical path PS3 development tools for Naughty Dog as part of the ICE and Edge initiatives. These libraries are now used worldwide to develop PS3 titles both at first party and third party studios.
He brings a wealth of knowledge to the technical direction of the company, along with an inspirational and boundless creative mind. Jeff Everett
Executive Programmer, Technical Producer
Jeff has a long history in the industry of making and shipping games at all levels, for almost 20 years. His clear design intuition, production experience, and rapid gameplay coding refined over so many projects ensures we focus our energy where games need it most: player experience.
Prior to joining us in 2008, Jeff worked as a producer and programmer at many top studios dating back to Origin Systems, Inc.
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