Aug 30: The Big Crunch Countdown, Episode 2
Posted by: Jason Hughes in Untagged on Aug 30, 2008
Some of the puzzles are too hard. A couple of them took Alina, our junior artist, over 50 attempts. A little minor shuffling of puzzles and it's no longer blocking story mode for weaker players. Some of the puzzles may be too easy--hard to judge with such a small sample. It may be a good idea for us to put up spoilers on our web site every week or so, allowing stuck players to continue. Although that kind of defeats the intellectual purity of a puzzle game, I would be sad if there are players who love the game and the characters, but are precluded from enjoying the story. Then again, I don't want to dilute the sense of accomplishment that comes with finally defeating that level that you find really challenging. It's fun playing with a group, surprisingly, because in any crowd there will be someone who immediately sees a solution to any given puzzle, but can't figure out the next one.
I shared a bunch of textures across levels today, which brought our package size down a bit. Also trying to get the Home Button menu to work.
Current memory footprint: 68mb. Marching down to 40mb.


