Sept 16: The Big Crunch Countdown, Episode 7

Posted by: Jason Hughes in Untagged  on  

Wrapping up takes a lot longer than expected, especially with GDC in Austin this week and various other commitments coming between me and my keyboard. Suffice it to say, small daily improvements are helping make the difference between a good and great release. A little more particle effect tuning, a few lighting adjustments... but it's all miniscule. One cool feature today was a few new push animations that give more life to the characters. A total of maybe 100 frames of animation changes the whole feel of the game for the better. I love it.

 

Current memory footprint: 51.0mb. I'm going to put off compressing textures yet another day so I can capture footage for the ESRB. They won't care if we fit in 40mb or not. :-)