We've been doing Spousal Playtesting. So far so good. They haven't played the game significantly, so this was their first chance to sit down and dig in. Positive reviews, although the easy puzzles for one person are sometimes the hardest for another. Smoothing out the spikes is proving to involve not only the puzzle but the player--some folks will not do as well as others. The sense of accomplishment that comes from finishing the game will apparently carry some real weight. Most of the art is done, we're just lighting and tweaking cameras and so forth. One last model to put in, and a heap of Nintendo requirements for the programmer (hi!) to get straight.
Today was good. I removed a handful of screens that we didn't have a real need for, which brought our package down a bit. Some content will just be moving from a splash screen to the intro banner, so it's not a total win, but any improvement is noteworthy. We haven't turned on texture compression yet, which is probably what allows us to ship.
Current memory footprint: 61mb. 40mb looks sort of do-able.
Today was good. I removed a handful of screens that we didn't have a real need for, which brought our package down a bit. Some content will just be moving from a splash screen to the intro banner, so it's not a total win, but any improvement is noteworthy. We haven't turned on texture compression yet, which is probably what allows us to ship.
Current memory footprint: 61mb. 40mb looks sort of do-able.


