It's been a hard but exciting development season. This whole year, we've been working with RedFly Studio to bring their Food Network: Cook or Be Cooked title to life by providing the majority of progamming for the game. Meanwhile, we also did a complete port from PC to Wii retail for North America (EU coming soon, we hope) of Dr. Fizzwizzle's Animal Rescue, for Replay Games (correction).
Right now, Jeff and I also are wrapping up the final build for a November 3rd release on Cook or Be Cooked and hoping it goes smoothly. Tonight, after the build, we sat down at the big screen TV (yes--it supports 16:9 widescreen mode, which we put considerable time into getting just right) and we played for about an hour. It's a hoot! I was fairly suspicious that a versus mode in a cooking game would be a terrible idea, but how wrong I was. The game has shaped up well and I think when the target audience connects with CoBC, there will be a lot of enjoyment (and tasty meals in RL) as a result.
Very soon, we'll be onto other projects and looking for more work. Our next game design is firming up and I look forward to prototyping it. No, it's not a game with animals or kitchen implements, but I'm confident it'll turn out just fine.
If you're looking for a developer with a lot of wide-ranging experience, drop me a line. Also, if you're an accomplished production artist looking to be a part of an independent development house, we're ready to grow a little.
See you all in Austin for AGDC,
JH


