23 Jan, 2010

Good news for us!  We're officially licensed Sony developers for PS3 and PSP.  Now, as a studio we're able to work on every major piece of hardware  (except the DS, which doesn't interest me).  Very cool indeed.

 

So, what are we working on?  Uh... can't say much, but that we're putting a lot of effort into building an editor.  Finally, we're taking the time to accelerate our development.   Funny when you say that out loud, but it's true.  It's really amazing how time consuming it can be editing text files to make games.  It's even more time consuming to write an editor that writes text files, so you can make a game with it faster.  :-) It's very common to be too busy getting things done, to take a step back and plan a way to get it done more quickly. Why do it now? I suppose it's fair to say we can't possibly get our next game done otherwise, so our hand has been forced.

 

Be that as it may, we already have some really nice features that are quite tricky to do... things like automatic reloading of meshes and textures while playing the game (without needing to restart or even push a button).  Although this kind of stuff is fairly troublesome to implement correctly, once you have it, iteration time for development drops dramatically and quality jumps while costs fall.  Classic technology investment scenario, which we all learned from playing Civilization.  Speaking of... I wonder if I can find my old floppy disk.  And a functioning floppy drive...