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		<title>Blog Entries for Administrator</title>
		<description>A short description about your blog</description>
		<link>http://www.steelpennygames.com</link>
		<lastBuildDate>Thu, 09 Sep 2010 15:55:56 +0100</lastBuildDate>
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			<title>Last Bug Before Submission</title>
			<link>http://www.steelpennygames.com/index.php/about-us/our-two-cents/Last-Bug-Before-Submission.html</link>
			<description>We're officially an &quot;E for Everybody&quot; title, according to the ESRB! That's great news, although I wasn't really worried on that front. We also received our first set of bugs back from Nintendo. Honestly, I was pretty worried about this one, but overall it wasn't so bad. Now that our manual is fully translated into French and Spanish, and I also have final logos for both the company and the game (yes, logos are hard), all that was left is a couple of small issues that I fixed right away, and one  [...]</description>
			<author>brad@avilay.com</author>
			<pubDate>Sat, 04 Oct 2008 00:00:00 +0100</pubDate>
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			<title>The Waiting Game</title>
			<link>http://www.steelpennygames.com/index.php/about-us/our-two-cents/The-Waiting-Game.html</link>
			<description>&lt;p&gt;Well, there's a lot going on right now, just not so much in our office. At this very moment, Nintendo is rummaging through our game, looking for problems that would prevent us from shipping on the Wii. We hope they don't find anything significant to hold up the show. &lt;br/&gt; &lt;br/&gt;We've also got Brad James working on our new web site. Should be pretty and more functional. We've got a young lady translating our submission materials into French. And otherwise we're just polishing up the last few t [...]</description>
			<author>brad@avilay.com</author>
			<pubDate>Tue, 30 Sep 2008 00:00:00 +0100</pubDate>
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			<title>The Big Crunch Countdown, Episode 9</title>
			<link>http://www.steelpennygames.com/index.php/about-us/our-two-cents/The-Big-Crunch-Countdown-Episode-9.html</link>
			<description>Big sigh of relief. I fixed the graphical glitch. That was the hardest bug of the game, at almost 12 hours to fix. Additionally, the deep concern about size constraints has evaporated now that we definitely fit under Nintendo's maximum package size. I've sent off our first submission for basic checking, and am mailing out the ESRB demo reels today. &lt;br/&gt; &lt;br/&gt;Yeah, we might actually ship this thing! It's funny. I've shipped a number of games over the years and while I was always proud of my team [...]</description>
			<author>brad@avilay.com</author>
			<pubDate>Mon, 22 Sep 2008 00:00:00 +0100</pubDate>
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			<title>The Big Crunch Countdown, Episode 8 </title>
			<link>http://www.steelpennygames.com/index.php/about-us/our-two-cents/The-Big-Crunch-Countdown-Episode-8-.html</link>
			<description>&lt;br/&gt;Yes, it's always a $25 cable that holds up a $20 million game. Okay, a little exaggeration in our particular case, but it's no joke that the tiniest thing can stop a freight train dead in its tracks. Today was a disaster of epic proportions, in that sense. &lt;br/&gt; &lt;br/&gt;A dear friend, Brad Clark, dropped by to say hello and check out the game. In about every 30 runs, I'd seen a pretty serious graphical glitch maybe once, but it has been utterly unreproducible. The whole time Brad played, objec [...]</description>
			<author>brad@avilay.com</author>
			<pubDate>Thu, 18 Sep 2008 00:00:00 +0100</pubDate>
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